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Dungeons & Dragons
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Yes, You Can Summon A Mindflayer In D&D | 2024 Player's Handbook
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Introducing the 2024 Player's Handbook, the new and improved guide for fifth edition DUNGEONS & DRAGONS. Packed with endless character options, striking illustrations, and a streamlined design, every part of this 384-page book is a joy to experience.
Embark on an epic adventure 10 years in the making.
Create compelling characters with optimized rules, updated spells and equipment, and expanded player options. With an improved layout and organization, you have all the information you need right at your fingertips. Your adventure begins now!
Pre-order the 2024 Digital & Physical Core Rulebook Bundle and save $60!
All three of the 2024 Core Rulebooks are available for pre-order as a Digital & Physical bundle. Grab them today to get the interactive digital version and the beautiful hardcover version of each one upon release, as well as fully unlocking their contents on D&D BEYOND. Shipping is free for this bundle!
Pre-order the 2024 Digital & Physical Core Rulebook Bundle to receive these exclusive D&D collectibles:
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Preorder the new 2024 Core Rulebook Digital bundle dndbeyond.link/preorder_digital_corerulebooks_yt
Preorder the new 2024 Core Rulebook Physical bundle dndbeyond.link/preorder_physical_corerulebooks_yt
Preorder the new 2024 Player's Handbook on D&D Beyond dndbeyond.link/preorder_newplayershandbook_yt
Subscribe to D&D Beyond dndbeyond.link/subscribe_dndbeyond_yt
Introducing the 2024 Player's Handbook, the new and improved guide for fifth edition DUNGEONS & DRAGONS. Packed with endless character options, striking illustrations, and a streamlined design, every part of this 384-page book is a joy to experience.
Embark on an epic adventure 10 years in the making.
Create compelling characters with optimized rules, updated spells and equipment, and expanded player options. With an improved layout and organization, you have all the information you need right at your fingertips. Your adventure begins now!
Pre-order the 2024 Digital & Physical Core Rulebook Bundle and save $60!
All three of the 2024 Core Rulebooks are available for pre-order as a Digital & Physical bundle. Grab them today to get the interactive digital version and the beautiful hardcover version of each one upon release, as well as fully unlocking their contents on D&D BEYOND. Shipping is free for this bundle!
Pre-order the 2024 Digital & Physical Core Rulebook Bundle to receive these exclusive D&D collectibles:
#dnd #dungeonsanddragons #ttrpg
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New Spells | 2024 Player's Handbook | D&D
Переглядів 78 тис.День тому
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New Fighter Features In D&D | 2024 Player's Handbook | D&D
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Drink Potions As A Bonus Action | 2024 Player's Handbook | D&D
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Dungeons & Dragons Progress Pride 7-Piece Polyhedral RPG Dice Set | Sirius Dice
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Order Pride Dice here dndbeyond.link/orderpridedice_yt We’re proud to introduce our new Progress Pride dice set, a celebration of diversity and inclusion. Crafted in partnership with Daniel Quasar, the creator behind the Progress Pride flag, each sharp-edged die features a different color of the rainbow and the Progress Pride flag is encapsulated in clear resin With every set purchased, $30 wil...
New Ranger | 2024 Player's Handbook | D&D
Переглядів 111 тис.4 дні тому
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New Wizard | 2024 Player's Handbook | D&D
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New Druid | 2024 Player's Handbook | D&D
Переглядів 125 тис.6 днів тому
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New Warlock | 2024 Player's Handbook | D&D
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New Rogue | 2024 Player's Handbook | D&D
Переглядів 132 тис.8 днів тому
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New Paladin in D&D
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New Barbarian in D&D
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New Backgrounds in the New Player's Handbook
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D&D's New Player's Handbook | 2024 Core Rulebooks
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New Barbarian | 2024 Player's Handbook | D&D
Переглядів 117 тис.11 днів тому
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"Hired hit man by the gods"... You can laugh, but I've been playing a Celestial Warlock Assassin of the gods for a few years now 😂 perfect lone operative, as I can heal myself 😅
"as long as it has flesh"
Bring a la carte in dndbeyound and rework paladin and ranger
As an unfortunate player that likes to main Monk i can't wait to see what was put through from playtest 8 😬. Kinda nervous
Cool cool, change Smites back. Once per turn, actually a spell, and have to cast before you roll attack is abysmal. Horrendous change.
Im currently playing a Durge Drow Vengence Paladin/Swords Bard multiclass and its so much fun..
Wow. These comments really don’t look promising 👀
Hearing that they're adding more than 30 new spells immediately followed by we added a lot of new spells from other books that already existed, means there aren't actually 30 new spells. For a new edition being released, I'd hope for at least 30 actually new spells. Also, having seen the redesigns of the conjure spells in UA and commented on how much I hated the direction they went with it in the feedback, I hate how they said that we gave "essentially thumbs up across the board". The spells could have been interesting in flavor, but basically the spells just make circles of damage. A lot of the spells really just seemed like reskinned versions of existing spells, like one spell was almost identical to spirit guardians but for druids, which annoyed me. A lot of the remaster looks interesting, but these spell changes have me worried. I feel like there's so much room for plant spells, water spells, etc. so I hope the actual new spells that get added can fill in some of the missing niches and bring new flavor and opportunities for players who want to play those kinds of characters.
omg, I'm only 2 minutes in, and already all I hear is faster, more , stronger , easier, no restrictions. This should be minor adjustments, fine tuning. But again, it's all about selling a product, not about the product itself. They remove words from spell descriptions, I guess that means that hindering 'flavor text' is ueselss anyway in a game that is about describing things... On through the rest ... That aspect of the game has been reduced with each edition, and I fear we are going down to spell description like in Shadowrun 1e, where it reads below the statblock of Fireball something along the lines of "does firedamage in the area" . No factual news in here either, 25 minutes of "we did change stuff, but we won't tell you what exactly, since we are fearful of toxic coments" . I want this to succeed and be a good addition to the edition, but my hopes are getting lower with each of these videos.
I just want to thank the team for bringing the bard subclass of dance. It’s my ultimate favourite and I’m very excited to play with it. Hoping that they will be keeping magical secrets🙏🙏
Everyone who saw the Ranger video must've been extremely curious to see what was changed (if anything) about Hunter's Mark 👀
How did they make a video about “the greatest roleplaying game” filled with fantasy and action, this dull and monotonous while somehow wasting everyone’s time by barely giving any examples of the changes/additions to the game?? Like he just sat there for half an hour SAYING how they did awesome new stuff with the spells, without actually SAYING anything at all?? Waste of time
*SPOILER ALERT * no spells are actually shown.
me when I realize they probably nerfed fireball
a game for babies ig
Hearing that cloud of daggers can move, and then hearing Colby from d4: D&D Deep Dive cheering from hundreds of miles away. Lol
Half construction to use the spell not to keep it ip
Artificer engrave spell into item glyphs ward sub class.
If the they keep true strike as it was im gonna flip
Spiritual weapon?
Why are you forcing fine steed on paladin You're basically turning the whole class into a subclass with that and wasting class features on it. I don't care if I get a free use of it I don't want it
Is Chill Touch still a ranged necrotic spell tho?
Well, I’ve always just used produce flame like firebolt in actual play during combat. Did not even realize that it wasn’t supposed to work like that.
Me: Yo! Spells are being changed! Wooo! Also Me: Ha! If they changed meteor swarm I get the see the fandom riot!
01. Okay so some spells do more damage, Healing is going to be better, and concentration might be changed on some spells. 02. Do more but with fewer words........I hope this is a good thing and doesn't make some spells confusing. 03. List of classes with spell in the description.........Thank you that's great. (OCD I Like order) 04. Ritual on the casting time....... Great for some new players or the ones that didn't know ritual was a thing. 05. Higher level spells do more damage.......People will like that. 06. summoning spells............I hope those got fixed. Because it was a nightmare before. Some people aren't going to like this. 07. New Spells and named spells........... That should be a lot of fun. 08. Healing spells are going to be better..........Great I think it was needed. Prayer of healing short rest.....Damn...... 09. Guidance is very different now a chosen skill..............Okay I think I like that. 10. Clearing up the wording on some of the higher level spells.......................That is appreciated. Thank you..I hope 11. Polymorph and other like spells with allow you to change and now get Temp HP...............Hell yeah. 12. Some spells are meant for the DM.........Thanks dad. We needed that. I hope it's great. 13. Wish has been fine tuned.............I'm listening and I want to know more. 14. Chromatic Orb can now bounce....I need to know more 15. Cloud of Daggers can now be moved..........Hell yeah. 16. Produce Flame is different but we don't know exactly how..........So maybe 17. The art looks amazing and it will now say what all spells are apart of the art.........awesome.
Drinking game idea: drink every time Todd interrupts to say "yeah" and do a double when the camera cuts to him for it!
Wait... I use Guards and Wards (Great spell for setting up home base)
So they just took necromancer from Wizard and put it on Warlock?
Will they address trap and trash spells, like Witch Bolt, feign death, crown of madness, etc?
If you want a skilled character take a rogue. If you want a combat character pick a fighter. If you want to be useful as a tracker then pick a wizard.😂
Get rid of concentration on Ranger spells and allow more choices to be paired together rather than requiring bonus actions
hay guys we're now "giving" you doods permission to do the thing you were already doing. -wizards of the coast.
Rangers have an action economy issue. Too many bonus actions that conflict and they can’t get the job done. Dual wielding rangers were always nerfed because of this as were beast masters.
I wonder if it’s too late for WOTC to go back to the drawing board for the Ranger. Seems the fans aren’t happy. Another 10 years of an underperforming Ranger won’t be good.
Sounds awesome... I'm hoping that they changed the name of Chill Touch. It sounds like cold damage, but it isn't - (it's necrotic) - and also sounds like you deliver it via touch - but it is ranged at 120'. Call it Death Darts or something.
So, how am I supposed to play a demonologist/infernalist wizard who summons fiends from the Lower Planes to fulfill his long-term plans? How do they get into the Material Plane by magic if we can only get the template of the creature or its spirit, but not the creature itself? I really hope this functionality was moved to the Planar Binding spell, because otherwise any appearance of an extraplanar entity in the story would be GM's arbitrary.
Where necromancer? :c
Can someone say "Clarota?"
Using temp hp is weird for shapeshifting. Boss has 300 temp hp(just arguing here)? Polymorph into a rat!
I didn't think about this implication....
Dear WotC... Was it so hard to give the rogue a fighting style? Or at least give it a Cunning Action adendum that says that whenever you attack with a Nick weapon you can add your DEX modifier to that attack as well...? Was it SO hard?????
Not really an enhancement... in the DMG you say whatever house rules you want to play with goes, so people made house rules that were popular, and now you've just decided to use those instead of what was originally written?
I think that's part of the point of this book. Outside of revising classes and species and stuff, they're taking a look at the rules themselves and changing things to fit what is most accepted. If the vast majority of people ignore a rule the way it's written, then most of the time, it's probably a bad rule that needs to be changed. This way, now people can say, "You can drink a potion as a bonus action," instead of, "Normally, potions are an action, but I think that's stupid, and I allow you to drink them as a bonus action."
“Beast Master has been rebuilt from the ground up” *Proceeds to list all the Features people don’t like about both versions of Beast Master* Come on Guys I got into this game for what I thought Beast Master would be and you guys had 3 Chances to make it good and you slap garbage on the Table all 3 times!!!
What about problem spells like hypnotic pattern or bellow bar spells like witch bolt? Did the Counterspell changes stay? I'd really love to learn about something that we didn't already know about.
But SHOULD you summon a mind flayer?
Fix the Ranger you shat on it
Ah yes taking away useless features for the actual ones that might be used.
"A game for everyone is a game for no one." You goofed up with this Advanced 5th edition
So far, all I've heard has made me want to return to earlier editions. They have lost the plot.
I love yall the intense eye roll when he said "Celestial Warlock is awesome."
Paladins and Clerics get their powers FROM their deity. The direct tie to faith, divinity, and religion (no matter how badly modern WotC try to hide it because of people’s hang ups with religion) will always define these classes. Why is it okay for a Warlock but not a Paladin or Cleric you ask? I think you know why. Also, Hillary Clinton, great.
I wish we could have had more information about spells in the spell video. If you want to talk ad nauseum about art I wish it had its own video.